• Mark S. Cookman

A Quarterly Events Table for Guilds and Businesses


As I said yesterday, guilds are all about the gold. That's only appropriate since they are trade organizations. Unfortunately for the guilds, there are many others that are also out to get that same gold. Below is a table for helping to determine the quarterly profits and losses for a guild or business expressed by a percentage of the working capital for the entity. Additional tables below flesh out the events responsible for the downturn, levelling out, or upswing in profits. These tables have been created with guilds in mind, but could easily be adapted for determining the profits and losses from a PC's side business. Whether the events here depicted are used just as background or become a side-plot to your PC's adventures is completely up to you. Without further ado, here is a Quarterly Events Table for Guilds and Businesses. As always, Happy Gaming!

  1. 25% Loss in Business. The community is blindsided by a disastrous event. The guild is praised for stepping in to do its part for community service, but the fiscal losses are harsh.

  2. 20% Loss in Business. The guild is blindsided by a disastrous event. Suffer a -5 modifier to the roll for the next quarter. The minimum value for the next roll is 3 regardless of the dice.

  3. 15% Loss in Business. The guild experiences a disastrous event. Hopefully next quarter will be better than this one.

  4. 10% Loss in Business. The guild experiences a disastrous event, but it is well-handled by the leadership. There have been significant losses, but the trend is expected to reverse.

  5. 5% Loss in Business. Perhaps blame the bad weather, the high taxes, or the low quality of your resources, but customers just aren't buying like they used to.

  6. 2% Loss in Business. It's either bad management, poor accounting, or someone has sticky fingers. Regardless, it will be tracked down.

  7. The guild operations struggle in the light of a disastrous event. Most people are still a bit uneasy because of it and business is down a bit. Suffer a -3 modifier to the next roll.

  8. Guild operations ran at a slight loss. Both moods and petitions for new members are low.

  9. This quarter has been business as expected with no significant gains or losses. The only real change is a 10 - 40% (roll 1d4) reduction in guild membership through various means.

  10. This quarter has been business as expected with no significant gains or losses.

  11. This quarter has been business as expected with no significant gains or losses.

  12. This quarter has been business as expected with no significant gains or losses. The only real change is a 10 - 40% (roll 1d4) expansion in guild membership. Seems like everyone wants to be a member now.

  13. Guild operations ran at a slight profit. Both moods and petitions for new members are high.

  14. The guild operations thrive in the light of a beneficial event. Most people in town are pretty excited because of it and business is up a bit. Add a +3 modifier to the next roll.

  15. 2% Gain in Business. Perhaps it's just a bit of good luck, but it might be skillful management as well. Everyone involved hopes the trend continues.

  16. 5% Gain in Business. Maybe it's the cool weather, the recent festival, or word-of-mouth about your fine wares, but customers are buying more these days.

  17. 10% Gain in Business. The guild experiences a beneficial event. In light of the news, customers have dramatically increased. There have been significant gains, hopefully the trend will continue into the next quarter.

  18. 15% Gain in Business. The guild experiences a beneficial event. Rumour has it that the guild members directly involved will be honored in a special ceremony.

  19. 20% Gain in Business. The guild is blessed by a beneficial event. Add a +5 modifier to the roll for the next quarter. The maximum value for the next roll is 18 regardless of the dice.

  20. 25% Gain in Business. The community is blessed by a beneficial event. The guild organizes a parade and celebration for the community and the fiscal gains are simply amazing.

Disastrous Events

  1. A sickness, disease, or plague is claiming many lives and keeping most indoors.

  2. An attack by bandits, thieves, highwaymen, or pirates. Roll 1d6. 1-4 human, 5-6 demi-human.

  3. A small natural disaster like flooding, a sinkhole, a toppled tree, or a minor earthquake.

  4. A fire causes significant loss in people and property. Roll 1d6. 1-4 natural causes, 5-6 arson.

  5. A frightening magical event or omen is connected somehow to the guild. Members are shunned by the community at large.

  6. An attack by a singular, great magical beast. Roll 1d6. 1-2 Giant, 3-4 Dragon, 5-6 Kraken

  7. Undead begin appearing in town. This is the work of (Roll 1d6) 1-2 a death cult, 3-4 a single necromancer, 5-6 a powerful undead entity.

  8. A sudden, massive flash flood causes significant loss in people and property. Roll 1d6. 1-4 natural causes, 5-6 magic.

  9. A blight, drought, or famine is affecting the area causing significant losses in animals and crops. Roll 1d6. 1-4 natural causes, 5-6 witch.

  10. A raid by a hostile army or mercenaries designed to maximize destruction and fear leaves the community devastated.

Beneficial Events

  1. Fantastic weather and cheerful spirits seem to be affecting everyone. More people than normal are out in the community.

  2. A recent victory by the town guard against bandits, thieves, highwaymen, or pirates has many in high spirits.

  3. A recently discovered delving spot close by to town has proved to be enriching for more than a few brave souls who have explored it.

  4. A small fire was caught and put out before it could do any real damage. An impromptu celebration honors those who fought the fire.

  5. A magical event or an omen in the night sky cause people to flock to the guild. Members are viewed as somehow special in the community.

  6. The slaying of a great magical beast causes an economic boon that overflows into the community at large.

  7. A week of celebration is called for by the community at the behest of the local clerics after the defeat of an undead menace.

  8. A sudden, massive flash flood unearths the remains of an ancient ruin just outside of town.

  9. A bumper crop is allowing for prosperity throughout the area. Happy, enriched people want to buy new things.

  10. News of a coming war excites everyone in the community and causes increased production.

Please use common sense when applying the results of these tables. Clearly, a land-locked mountain town will NOT be attacked by a kraken, but the ships that bring goods to the port town that are then shipped overland to the guild town could be destroyed by said kraken.

#guilds #dnd #rpg #DnD #dmadvice #gmadvice

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